EAGLES OVER THE EMPIRE

Rules for 6mm and 15mm Napoleonic

Version 6.2

July 26, 1996

By Steven McPeak ([email protected])
and Gamers Around the World Wide Web

COMBAT TABLES

Assault Combat Procedure

  1. Attacker Base + Modifiers - Defender Base + Modifiers = ATTACK VALUE
  2. Side with Initiative rolls 1d10 as ATTACKER.
  3. Cross-reference final die number with ATTACK VALUE.
  4. Apply result.
TACTICAL ASSAULT TABLE
ATTACKER/DEFENDER

-11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10 11
1 R/. R/. R/. R/. R/. 2/. 2/. 2/. 2/D 1/. 1/. 1/D F/D D/. D/D ./. ./. D/D ./D D/F D/1 ./1 ./1
2 R/. R/. R/. R/. 2/. 2/. 2/. 2/D 1/. 1/. 1/D F/D D/. D/D ./. ./. D/D ./D D/F D/1 ./1 ./1 ./2
3 R/. R/. R/. 2/. 2/. 2/. 2/D 1/. 1/. 1/D F/D D/. D/D ./. ./. D/D ./D D/F D/1 ./1 ./1 D/2 ./2
4 R/. R/. 2/. 2/. 2/. 2/D 1/. 1/. 1/D F/D D/. D/D ./. ./. D/D ./D D/F D/1 ./1 ./1 D/2 ./2 ./2
5 R/. 2/. 2/. 2/. 2/D 1/. 1/. 1/D F/D D/. D/D ./. ./. D/D ./D D/F D/1 ./1 ./1 D/2 ./2 ./2 ./2
6 2/. 2/. 2/. 2/D 1/. 1/. 1/D F/D D/. D/D ./. ./. D/D ./D D/F D/1 ./1 ./1 D/2 ./2 ./2 ./2 ./R
7 2/. 2/. 2/D 1/. 1/. 1/D F/D D/. D/D ./. ./. D/D ./D D/F D/1 ./1 ./1 D/2 ./2 ./2 ./2 ./R ./R
8 2/. 2/D 1/. 1/. 1/D F/D D/. D/D ./. ./. D/D ./D D/F D/1 ./1 ./1 D/2 ./2 ./2 ./2 ./R ./R ./R
9 2/D 1/. 1/. 1/D F/D D/. D/D ./. ./. D/D ./D D/F D/1 ./1 ./1 D/2 ./2 ./2 ./2 ./R ./R ./R ./R
10 1/. 1/. 1/D F/D D/. D/D ./. ./. D/D ./D D/F D/1 ./1 ./1 D/2 ./2 ./2 ./2 ./R ./R ./R ./R ./R
TACTICAL FIRE TABLE
CE Disorder 1 2
0-4 1 2 -
5-7 1-2 3 -
8-10 1-3 4 -
11-12 1-3 4-5 6
13-15 1-4 5-7 8
16+ 1-4 5-8 9-0
Infantry: Add to CE
Both Tables
1. Status
per HIT marker -1
Disordered -1
Routed COMBAT EFFECTIVENESS OF 0.
Leader attached +Rating
Non-moving Line +1
Non-moving British Line +2
vs.Skirmishers (Tactical Fire only) -4
vs. Charging Cav (Tactical Fire only) -4
vs. Artillery (Tactical Fire only) -3
vs. Square (Tactical Fire only) +4
French Assault Column -4
vs Unsupported Art (Assault only) +2
2. Terrain
Both Tables
Defender Only
Light Woods +1
Heavy Woods +2
Building / Stone wall +2
Hillcrest/Hedge +1
3. Formation
Assault Table ONLY
Square vs Cav +5
Square vs Inf -3
British Square vs Cav +7
Changed formation while pinned -2
4. Enfilade
Assault Table ONLY
Tactical Enfilade (2x as wide) +2
Attacking Flank x2
Attacking Rear x3
French Assault Column +1
British Inf. Counter-attacking +1
5. Support Fire per unit
Assault Table ONLY
Column/Square +1
Line +2
Artillery +2
6. Mass
Assault Table ONLY
For every additional unit involved in the combat modify the CE and half the result. Add this number to the modified CE of one unit. This is the modified CE used in the combat.
Cavalry: Add to CE
Use with Assault Table only
Use Enfilade Table for Flank/Rear
per HIT marker -1
Disordered -1
Attacker Only
vs Infantry/Art
Rain +1
Lancers in rain +2
Inf Not in Square +3
Failed to Square +6
in Column vs Inf +1
in Column vs Art -1
Sabre Bonus +3
Cav vs Cav Only Either
vs Calvary only
Blown Cavalry -5
vs Non-Charging +4
1.5 x wider enemy +2
2 x wider enemy +3
3 x wider enemy +4
SKIRMISH COMBAT RATINGS
French +2 per stand
British +2 per stand
All others after 1812 +1 per stand
All other prior 1812 +.5 per stand
Artillery: Add to CE
Use with Both Tables
per HIT marker -1
DISORDER marker -2
vs Infantry Line +1
vs Infantry Column +2
vs Infantry Square/Mass +3
vs Infantry Skirmishers -4
vs Unlimbered Artillery -2
vs Limbered Artillery 0
vs Cavalry Column +3
vs Cavalry Line +2
Unlimbered this turn -3
Bombarding +1
Use Enfildade Table for Flank/Rear
Artillery Size
per Battery firing at same target
Size Max Range Mod
Light 12" 0
Med 16" +1
Heavy 20" +2
Terrain Modifiers
Woods Light -1
Heavy -2
Buildings/Works Light -2
Medium -3
Heavy -4
Artillery Fire Distance
per Battery firing at same target
3" +4
6" +2
10" +1
15" +0
Marker Effects
Disordered Disorder Marker. -1 modifier.
Fallback Unit retreats 4" away from enemy DISORDER marker and 1 HIT. May not move into 'Pinning range'.
Rout Unit has 0 Combat Effectiveness, Retreat 12", Routed status.
KEY
F Fallback
D Disorder
1 1 hit
2 2 hits
R Routed
MOVEMENT
Infantry
Line 6"
Column 8"
Skirmishers 12"
Rout 16"
Cavalry
Line 10"
Column 14"
Skirmishers 16"
Rout 20"
Artillery
Light 14"
Medium 10"
Heavy 8"
Prolong 1"
Horse Artillery add 3"
Leaders
Divisional 14"
Corp or Army 10"
Modifers Inf Cav Art
Woods Light 1/2 1/2 NA
Medium 3/4 3/4 NA
Walls 1/2 1/2 NA
Roads
(Road columns only)
X2 X2 X2
Fords 1/2 -3" 1/2
SQUARE (add to CE)
Roll Lower than modified total to square
-1 per HIT marker
-2 Disordered
-4 Pinned by Cavalry at the beginning of MOVEMENT
-5 Cavalry on Breakthrough movement
-3 Out of Command Radius
+4 Leader attached
+2 British Line
+2 Infantry in Column
+3 British in Column
MORALE CHECK (add to CE)
Check after Four Hit markers and each additional
Roll LOWER than modifed # to pass
-1 per HIT markers
-1 BLOWN marker
-2 Leader Killed
-3 Infantry/artillery pinned by Cavalry
-2 Out of Command Radius
+1 Infantry in Column
+2 Infantry in Square
+3 Leader attached
-2 Artillery is Unsupported
Morale Results Table
Die Results
Higher than ROUT
Equal FALLBACK
1 HIT
Less than PASS
INITIATIVE MODIFIERS
-1 Per Division without Leader
+1 for Side with more Cavalry Regiments
+? add Highest Ranking Commander Rating
+1 for having INITIATIVE last turn
+1 per Division on Attack orders
LEADER CASUALITY
MODIFIERS
-2 Attached to any unit engaged in TACTICAL ASSAULT COMBAT.
Results
1 Leader Killed
2-4 Leader unable to Rally next turn
5-10 No effect
DIVISIONAL INTEGRITY
Roll Equal or Less than to Pass
MODIFIERS
-3 for every Routed unit
-3 for every unit that routed this turn
-3 Without Leader
-2 Division has lost objective
-1 per every 2 UNITS with 3+ HITS
DIVISIONAL CE Base
CE Base
1-6 7
7-8 9
9-10 11
11-12 13
13-14 15
15-16 17
17-20 20
Results
=< Passed
> Failed
Roll on FAILED DI CHART
FAILED DIVISIONAL INTEGRITY CHART
Die Results
1-3 ROUTS
4-0 FALLBACK DISORDERED
FALLBACK Results
a it is outside 12" of all enemy units, or
b it moves into a town, or woods or any other type of defensive cover
ORDERS
ORDERS ACTIVATION CHART

Die Roll
Rating 1-2 3-4 5-6 7-8 9-0
­1 4 4 3 3 3
0 4 3 3 3 2
1 3 3 3 2 2
2 3 3 2 2 1
3 3 2 2 1 1
4 2 2 1 1 1
# = number of turns before order takes effect
MODIFIERS
+? Add Receiving Leaders Rating
+1 French
+1 British
+2 Cavalry Brigade/Division
-1 for every 30" distance between leaders
-1 if currently engaged in TACTICAL COMBAT
+2 if on RESERVE Order
-1 going from Defend to Attack
+1 Occupying Dominating Terrain
Attached Corp/Army Leader order is automatic

Last Updates
23 August 1996page first published

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