Brief Description |
This clever set of rules allows players to create "characters" and stage combats in virtually
any genre covered by Anime (a style of cartoon, usually associated with Japan). Characters can be
heroes, transforming vehicles, or even starships. A flexible point system allows powers to be purchased
based on their effects, regardless of the theory (i.e., laser beam, magic, or psionic bolt all cost the same
if they have the same game results). The book
includes background materials for a variety of science fiction and fantasy worlds, plus tips on
constructing wargaming terrain. Roleplaying rules also included.
|
Period | Anime Gaming (all periods and genres) |
Scale | Skirmish level. Ground scale varies, often the same or a factor of 10
compared to the figure scale. No time scale is given. Each figure represents an individual combatant. |
Basing | The designer suggests that
figures should be based on "fairly regular polygonal bases." Heroes and Toughies are
based individually, but Plebs and Civvies can be grouped together on the same base. |
Contents | 48-page rulebook |
Designer | Steve Gill ([email protected]) |
Publisher | First edition published
1995 by CAWS |