Last Updated |
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Mon Nov 15 19:48:45 PST 1999 |
Voters = 11 |
WWII PLATOON VOTING RESULTS:
Voters, By Experience - Twenty Years or More
Favorite Rules | ||
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rules | percentage | |
Command Decision | 64% | |
Spearhead | 18% | |
Clash of Armor | 9% | |
TAC: WWII | 9% |
Rules Regularly Played | ||
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rules played regularly | percentage | |
Command Decision | 78% | |
Spearhead | 22% | |
Clash of Armor | 11% |
Number of Rules Regularly Played | ||
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number of rules played regularly | percentage | |
1 rules played | 89% | |
2 rules played | 11% |
Rules Tried | ||
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rules played at least once | percentage | |
Command Decision | 100% | |
Spearhead | 60% | |
Clash of Armor | 50% | |
Combined Arms | 10% |
Number of Rules Tried | ||
---|---|---|
number of rules played | percentage | |
2 rules played | 60% | |
3 rules played | 30% | |
1 rules played | 10% |
Voters, By Region | ||
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region | percentage | |
Europe | 45% | |
North America | 45% | |
Western Pacific | 9% |
Voters, By Setting | ||
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usual game setting | percentage | |
At the local club | 55% | |
With a friend or two | 36% | |
At the local game store | 9% |
Number of Armies | ||
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number of armies owned or used | percentage | |
7 army/armies | 22% | |
1 army/armies | 11% | |
2 army/armies | 11% | |
3 army/armies | 11% | |
4 army/armies | 11% | |
5 army/armies | 11% | |
6 army/armies | 11% | |
9 army/armies | 11% |
Armies Owned/Used | ||
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armies owned or used | percentage | |
Germany | 100% | |
Britain | 78% | |
Soviet Union | 56% | |
Britain - Paratroops | 44% | |
Italy | 44% | |
Germany - Paratroops | 33% | |
United States of America | 33% | |
United States of America - Paratroops | 22% | |
British Commonwealth | 11% | |
Finland | 11% | |
France | 11% | |
Germany - S.S. | 11% | |
Hungary | 11% | |
Japan | 11% | |
Rumania | 11% |
Periods Played | ||
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period | percentage | |
1944 France | 73% | |
1944 Sigfried Line | 64% | |
1942 Russia | 55% | |
1943 Russia | 55% | |
1941 Russia | 45% | |
1942 North Africa | 45% | |
1943-45 Italy | 45% | |
1943 Mediterranean | 36% | |
1940 Blitzkrieg | 27% | |
1941 North Africa | 27% | |
1944 Eastern Front | 27% | |
1939-40 Winter War | 9% | |
1940 Africa | 9% | |
1941-44 Continuation War | 9% | |
1945 Western Front | 9% |
Number of Periods Played | ||
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number of genres/periods played | percentage | |
7 periods | 27% | |
3 periods | 18% | |
1 periods | 9% | |
11 periods | 9% | |
2 periods | 9% | |
4 periods | 9% | |
6 periods | 9% | |
8 periods | 9% |
Scales Used | ||
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figure scale | percentage | |
6mm (including 1:285 and 1:300 scales) | 45% | |
15mm | 36% | |
20mm | 27% | |
1:200 | 9% | |
2mm | 9% |
Number of Scales | ||
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number of figure scale(s) used (per person) | percentage | |
1 figure scale(s) used | 82% | |
2 figure scale(s) used | 9% | |
3 figure scale(s) used | 9% |
RECENT BATTLE REPORTS |
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Michael Bornstein |
Defended with two US Glider Regiments against a reinforced German SS Panzer Grenadier Division. Lost two battalions but repulsed the Germans who lost half the division before withdrawing. [22 Sep 1999] |
Bob Slaughter |
Our last game was Command Decision 2nd edition. We enjoyed the game and found the playing time to be very reasonable. [6 Apr 99] |
David Chappell |
Skirmanovo (November 1941) - A Soviet counterattack East of Moscow to halt the German onslaught. Game was fought with double blind movement using a system similar to Bill Owen's. The Soviet 50th Cavalry division arrived late, but the Germans were very extended by then, counterattacking the Soviet tank Brigade and Rifle division. They left too few reserves and Pliev's cavalry had an easy task destroying the undefended German rear area troops, transport assets and headquarters units. Clear Soviet victory. [2 Apr 99] |
Euan Caldwell |
1944 1:200 British Armoured Division against German Kampfgruppe [29 Mar 99] |
Michael Mathews |
I heavily modified an old "Panzerleader" scenario for a piece of Operation Goodwood. Five players, 6x9' table, completed in one night. Results were better than historic as the Germans had horrible dice. [26 Mar 99] |
Mark Serafin |
A couple of British infantry battalions and a tank regiment trying to take a hill from a regiment of Falschirmjagers and a pair of King Tigers. German Kampfgruppe coming up in support after a couple of turns. One battalion of German paras came out of woods to take the crest line of a ridge, and were promptly chewed to pieces in the open by the Shermans. On the other flank, the British infantry played hide and seek through the woods with the Germans. The King Tigers held back, waiting for the Shermans to come to them. When the German KG arrived, the Panthers fell victim to Fireflies, and the panzergrenadiers tried close assaulting the British tanks. They suffered the same fate at the paras that tried to engage armor in the open. The Germans finally threw in the towl just as the British artillery was beginning to work over the positions of the second para battalion. Which is good, because as the British infantry commander I was not looking forward to trying to advance in the face of King Tigers. [26 Mar 99] |
John W. Holtz |
A convention game version of Arracourt, 1944. As German CO I watched, helplessly, as the fog lifted just as my subordinates executed a series of advances that found them flank on or at point blank range to a couple of Sherman and Stuart companies. Something like 5 platoons of Panthers and a company of PzGrens were eliminated in one turn. Needless to say, we reverted to a defensive posture for the rest of the game. [26 Mar 99] |
david grech |
We have been playing scenarios from panzerkampf and rommel battles last battle Hurgten forrest initiative and commamd span outstanding best for use as combined arms interesting when using infantry and fighting in built up areas .Lacking points list [21 Feb 99] |
Chris Pringle |
"Kampfgruppe Friebe", a scenario from Tac Publications's latest supplement, Eastern Front 1944. I umpired for two other players. Two German Panzer Bns with two PzGren Bns trying to break through a Soviet rifle regiment with AT support, to relieve Tarnopol. 22 game turns (7 hours in the game, played in 3.5 hrs real time). Absolutely historical outcome: Germans almost got there but ground to a halt with all thei tanks stuck in the mud or KO. As the author of Tac I am biased! But although I haven't played CD or CoA, from talking to those who have I think I will stick to Tac, as I prefer its limitations to theirs. [11 Feb 99] |