Last Updated |
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Mon Nov 15 19:48:48 PST 1999 |
Voters = 10 |
WWII PLATOON VOTING RESULTS:
Voters, By Period - 1940 Africa
Favorite Rules | ||
---|---|---|
rules | percentage | |
Command Decision | 60% | |
Spearhead | 30% | |
TAC: WWII | 10% |
Rules Regularly Played | ||
---|---|---|
rules played regularly | percentage | |
Command Decision | 60% | |
Spearhead | 30% | |
TAC:WWII | 10% |
Number of Rules Regularly Played | ||
---|---|---|
number of rules played regularly | percentage | |
1 rules played | 100% |
Rules Tried | ||
---|---|---|
rules played at least once | percentage | |
Command Decision | 90% | |
Spearhead | 70% | |
Clash of Armor | 10% | |
TAC:WWII | 10% |
Number of Rules Tried | ||
---|---|---|
number of rules played | percentage | |
2 rules played | 60% | |
1 rules played | 30% | |
3 rules played | 10% |
Voters, By Experience | ||
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level of experience | percentage | |
Up To Twenty Years | 56% | |
Up To Ten Years | 33% | |
Twenty Years or More | 11% |
Voters, By Region | ||
---|---|---|
region | percentage | |
Europe | 40% | |
North America | 40% | |
Western Pacific | 20% |
Voters, By Setting | ||
---|---|---|
usual game setting | percentage | |
At the local club | 50% | |
With a friend or two | 50% |
Number of Armies | ||
---|---|---|
number of armies owned or used | percentage | |
6 army/armies | 30% | |
15 army/armies | 20% | |
4 army/armies | 20% | |
11 army/armies | 10% | |
3 army/armies | 10% | |
7 army/armies | 10% |
Armies Owned/Used | ||
---|---|---|
armies owned or used | percentage | |
Britain | 90% | |
British Commonwealth | 80% | |
Germany | 70% | |
United States of America | 70% | |
Italy | 60% | |
Britain - Paratroops | 50% | |
Canada | 40% | |
France | 40% | |
Germany - Paratroops | 40% | |
Soviet Union | 40% | |
United States of America - Paratroops | 40% | |
Germany - S.S. | 30% | |
Hungary | 30% | |
Soviet Union - Guards | 30% | |
Japan | 20% | |
Allied - Other | 10% | |
Axis - Other | 10% | |
Insurgents | 10% | |
Rumania | 10% |
Periods Played | ||
---|---|---|
period | percentage | |
1940 Africa | 100% | |
1941 North Africa | 100% | |
1942 North Africa | 70% | |
1943 Mediterranean | 70% | |
1944 France | 70% | |
1941 Russia | 60% | |
1943-45 Italy | 60% | |
1944 Sigfried Line | 60% | |
1940 Blitzkrieg | 50% | |
1942 Russia | 50% | |
1943 Russia | 50% | |
1944 Eastern Front | 50% | |
1945 Western Front | 50% | |
1939 Polish Campaign | 40% | |
1945 Eastern Front | 40% | |
What-If/Fantasy | 40% | |
1941 Balkans | 20% | |
1937-40 China | 10% | |
1939 Mongolia | 10% | |
1939-40 Winter War | 10% | |
1940 Balkans | 10% | |
1941-44 Continuation War | 10% | |
1941-45 Burma | 10% | |
1941-45 Insurgency | 10% | |
1942 South-West Pacific | 10% | |
1945 Manchuria | 10% |
Number of Periods Played | ||
---|---|---|
number of genres/periods played | percentage | |
5 periods | 20% | |
10 periods | 10% | |
13 periods | 10% | |
16 periods | 10% | |
18 periods | 10% | |
19 periods | 10% | |
4 periods | 10% | |
8 periods | 10% | |
9 periods | 10% |
Scales Used | ||
---|---|---|
figure scale | percentage | |
6mm (including 1:285 and 1:300 scales) | 50% | |
20mm | 40% | |
10mm | 10% | |
15mm | 10% | |
2mm | 10% |
Number of Scales | ||
---|---|---|
number of figure scale(s) used (per person) | percentage | |
1 figure scale(s) used | 80% | |
2 figure scale(s) used | 20% |
RECENT BATTLE REPORTS |
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John Hingley-Hickson |
My last battle was the British involvement in the battle for the Ardennes (something which is not well written about). TAC:WWII as usual gave a thoroughly good feel for the battle, the tactics used and the formations. It allows flexibility, yet accurate historical representation. In this battle, the guards division advanced, to help our American cousins who were in the doo doo, YET AGAIN. The British advanced with the armour taking on the King Tigers, while the infantry took the Panzer Grenadiers. This action was a delaying action until the rest of the division was able to arrive and halt the German advance. Very thrilling action with the armour almost being destroyed, while the infantary held their own. The whole flavour of the game could only be experianced through Tac. [6 Apr 99] |
Lawrence Lee |
Operation Battleaxe - A modified version of the central thrust by the 22 Guards Brigade and the 4th and 7th RTR vs Point 206 and Fort Capuzzo. The British objective was to capture both geographic features while fighting off a counter attack by 15th Panzer. The British players never captured the Fort but did manage to fight off counter-attack (never attack Matildas head on!). The end result was a draw. [6 Apr 99] |
chris Mikucki |
Ran an early entry scenario of the German assault on the island of Leros, November 1943. The game was run using Command Decision, and was run for 8 players. The Germans failed to affect an effective assault and the falschirmjagers took very heavy casualties. [31 Mar 99] |
David Makin |
late 1943 Town fight, US vs German, Using CD3 US forces: Weak Inf Bn: Bn Cmd std, 2 inf coy, 2 MMG stds, attached: 2 recon Jeeps, 1 recon White scout car. German Forces: Very Weak Inf Bn: Bn Cmd std, 1 Inf Coy, 1 Wpn Coy plus ATR std (shrek) All: Regular Morale 8. Light Rain The US objective was to clear a small town, the Germans to hold it. The US managed to infiltrate into the town via a covered (forest) approach on the far left flank, this move was covered by the MMGs and Scout Car, the other side of the town was under observation by dismounted patrols from the Jeeps. The Germans on spotting the intrusion attempted to relocate to contain the US coys, in the move two German plts (MMG and Inf) fell foul to the US MMGs and the US patrols spotted the withdrawl from their sector. Each US coy occupied a building block while the US MGs moved into a small orchard prepority to 1 coy storming the building block that the Germans had moved into. The attack managed to force an entry due to covering fire that had forced back the defenders the previous turn. The Patrols (now formed into a single recon platoon) managed to attack a German MMG plt from the rear which combined with some violent close quarters fighting in the main building block led to the Germans becoming demoralised in contact (and hence destroyed). At this point the German Bn Cmd stand, mortar and regrouped Infantry std withdrew. US losses: 1 White scout car destroyed (Penetrated by 16), 1 Infantry stand destroyed, Most stands Red. German Losses: 2 MMG stds, 1 Weapon Std, 1 Shreck std, 1 cmd Inf std, 1 Inf std (regrouped). The game was a lot of fun, about 10 turns long, played in one and a half hours including set up time! I'm very happy with Command Decision 3. Can't wait for the modern version. [29 Mar 99] |
lee garnett |
Two German tank battalions, two infantry batalions and a motorcycle battalion attacked a Soviet force of two infantry battalions, one cav regiment and a tank regiment. Important lessons learned - Pz111 can't afford to trade blows with T34 and KV1s. [28 Mar 99] |
Alex Kirk |
Last night we played a real hum-dinger. Rommels attack at the 1st battle of El Alamein. Except that this time Rommel got enough gas to do the wide swing he wanted. Mass death & destruction never before seen by man. A good time was had by all! ;-) [28 Mar 99] |
Olle Petersson |
I refereed a game for two friends of mine. One battalion of US infantry, supported by a couple of arty battalions, attacked a prepared German defender of one infantry battalion, supported by a battery of Nebelwerfers. The game ran only for a few hours, but the players became interested enough to ask for more... [26 Mar 99] |
Bill Baker DiGiulio |
Played a scenario from the Spearhead scenario book (Blaze across the Sands). It was a german and italian attack against a British defensive position in 1941. The germans took the worst of it, but cost the Brits enough causialties that the Italians were able to carry the day. I did not have the exact type of minis the scenario called for so i doctored it a bit. The Brits had an extra tank brigade, and I gave the Germans 2 Stuka sorties. [26 Mar 99] |
Derek Clements |
Campaign normandy the first 24 hrs [26 Mar 99] |