Last Updated |
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Mon Nov 15 19:48:47 PST 1999 |
Voters = 19 |
WWII PLATOON VOTING RESULTS:
Voters, By Period - 1942 North Africa
Favorite Rules | ||
---|---|---|
rules | percentage | |
Command Decision | 58% | |
Spearhead | 32% | |
Clash of Armor | 5% | |
TAC: WWII | 5% |
Rules Regularly Played | ||
---|---|---|
rules played regularly | percentage | |
Command Decision | 59% | |
Spearhead | 35% | |
Clash of Armor | 12% | |
TAC:WWII | 6% |
Number of Rules Regularly Played | ||
---|---|---|
number of rules played regularly | percentage | |
1 rules played | 88% | |
2 rules played | 12% |
Rules Tried | ||
---|---|---|
rules played at least once | percentage | |
Command Decision | 89% | |
Spearhead | 74% | |
Clash of Armor | 37% | |
Combined Arms | 5% | |
TAC:WWII | 5% |
Number of Rules Tried | ||
---|---|---|
number of rules played | percentage | |
2 rules played | 47% | |
3 rules played | 32% | |
1 rules played | 21% |
Voters, By Experience | ||
---|---|---|
level of experience | percentage | |
Up To Ten Years | 37% | |
Up To Twenty Years | 32% | |
Twenty Years or More | 26% | |
Two to Three Years | 5% |
Voters, By Region | ||
---|---|---|
region | percentage | |
North America | 50% | |
Europe | 33% | |
Western Pacific | 17% |
Voters, By Setting | ||
---|---|---|
usual game setting | percentage | |
At the local club | 74% | |
With a friend or two | 21% | |
At the local game store | 5% |
Number of Armies | ||
---|---|---|
number of armies owned or used | percentage | |
6 army/armies | 18% | |
11 army/armies | 12% | |
3 army/armies | 12% | |
4 army/armies | 12% | |
7 army/armies | 12% | |
8 army/armies | 12% | |
1 army/armies | 6% | |
15 army/armies | 6% | |
2 army/armies | 6% | |
5 army/armies | 6% |
Armies Owned/Used | ||
---|---|---|
armies owned or used | percentage | |
Germany | 82% | |
Britain | 71% | |
British Commonwealth | 59% | |
United States of America | 53% | |
Soviet Union | 47% | |
Britain - Paratroops | 41% | |
Germany - Paratroops | 41% | |
Italy | 41% | |
United States of America - Paratroops | 35% | |
Canada | 24% | |
France | 24% | |
Germany - S.S. | 24% | |
Rumania | 18% | |
Soviet Union - Guards | 18% | |
Hungary | 12% | |
Japan | 12% | |
Allied - Other | 6% | |
Axis - Other | 6% | |
Finland | 6% | |
Insurgents | 6% | |
United States of America - Marines | 6% |
Periods Played | ||
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period | percentage | |
1942 North Africa | 100% | |
1943 Mediterranean | 74% | |
1944 France | 63% | |
1941 North Africa | 58% | |
1943 Russia | 58% | |
1944 Sigfried Line | 58% | |
1943-45 Italy | 53% | |
1944 Eastern Front | 47% | |
1940 Blitzkrieg | 42% | |
1942 Russia | 42% | |
1940 Africa | 37% | |
1941 Russia | 37% | |
1945 Western Front | 26% | |
1945 Eastern Front | 21% | |
1939 Polish Campaign | 16% | |
What-If/Fantasy | 16% | |
1939-40 Winter War | 11% | |
1941 Balkans | 11% | |
1941-44 Continuation War | 11% | |
1941-45 Burma | 11% | |
1937-40 China | 5% | |
1939 Mongolia | 5% | |
1940 Balkans | 5% | |
1941-45 Insurgency | 5% | |
1942 South-West Pacific | 5% | |
1943 Pacific | 5% | |
1943 South-West Pacific | 5% | |
1944-45 Pacific | 5% | |
1945 Manchuria | 5% |
Number of Periods Played | ||
---|---|---|
number of genres/periods played | percentage | |
11 periods | 11% | |
2 periods | 11% | |
3 periods | 11% | |
7 periods | 11% | |
8 periods | 11% | |
1 periods | 5% | |
10 periods | 5% | |
13 periods | 5% | |
16 periods | 5% | |
18 periods | 5% | |
19 periods | 5% | |
5 periods | 5% | |
6 periods | 5% | |
9 periods | 5% |
Scales Used | ||
---|---|---|
figure scale | percentage | |
6mm (including 1:285 and 1:300 scales) | 58% | |
15mm | 32% | |
20mm | 32% | |
2mm | 11% | |
10mm | 5% | |
1:200 | 5% |
Number of Scales | ||
---|---|---|
number of figure scale(s) used (per person) | percentage | |
1 figure scale(s) used | 68% | |
2 figure scale(s) used | 21% | |
3 figure scale(s) used | 11% |
RECENT BATTLE REPORTS |
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Michael Bornstein |
Defended with two US Glider Regiments against a reinforced German SS Panzer Grenadier Division. Lost two battalions but repulsed the Germans who lost half the division before withdrawing. [22 Sep 1999] |
alexis tolmatchev |
transformed scenario from ASL. In the pocket of Hube. Unready russians try to stop the attack of the 10th panzer SS division. If the russian line breaks it leads to the escape of 120 000 germans. Russian forces - 27th infantry division (suffered from the fightings not reinforced). two tanks battalion mainly T34/41 - one selfpropelled artillery regiment SU76. German forces - kampfgruppe issued from the 10th SS panzer and the 6th panzer division. Mainly panzergrenadier - stug III - panzer IV. All in 15 mmm. [11 May 99] |
John Hingley-Hickson |
My last battle was the British involvement in the battle for the Ardennes (something which is not well written about). TAC:WWII as usual gave a thoroughly good feel for the battle, the tactics used and the formations. It allows flexibility, yet accurate historical representation. In this battle, the guards division advanced, to help our American cousins who were in the doo doo, YET AGAIN. The British advanced with the armour taking on the King Tigers, while the infantry took the Panzer Grenadiers. This action was a delaying action until the rest of the division was able to arrive and halt the German advance. Very thrilling action with the armour almost being destroyed, while the infantary held their own. The whole flavour of the game could only be experianced through Tac. [6 Apr 99] |
Lawrence Lee |
Operation Battleaxe - A modified version of the central thrust by the 22 Guards Brigade and the 4th and 7th RTR vs Point 206 and Fort Capuzzo. The British objective was to capture both geographic features while fighting off a counter attack by 15th Panzer. The British players never captured the Fort but did manage to fight off counter-attack (never attack Matildas head on!). The end result was a draw. [6 Apr 99] |
Bob Slaughter |
Our last game was Command Decision 2nd edition. We enjoyed the game and found the playing time to be very reasonable. [6 Apr 99] |
Euan Caldwell |
1944 1:200 British Armoured Division against German Kampfgruppe [29 Mar 99] |
Robert Young |
In my last Battle with Spearhead I played on the German side trying to stop the Indians of the 4th Indian Division from breaking out of Benghazi. [29 Mar 99] |
Neal Howes |
The last game I played was part of a Hube's Pocket campaign that I am currently running at the Ottawa Miniature Gamers (OMG). I use a second edition version on Clash of Armor that has yet to be published. A vast improvement over the first edition. PS. The better part of German panzer division did very well against a mechanized Soviet brigade. The breakout failed when they ran into a heavy tank reg of JSIIs fresh from the factory! Neal Howes [29 Mar 99] |
David Makin |
late 1943 Town fight, US vs German, Using CD3 US forces: Weak Inf Bn: Bn Cmd std, 2 inf coy, 2 MMG stds, attached: 2 recon Jeeps, 1 recon White scout car. German Forces: Very Weak Inf Bn: Bn Cmd std, 1 Inf Coy, 1 Wpn Coy plus ATR std (shrek) All: Regular Morale 8. Light Rain The US objective was to clear a small town, the Germans to hold it. The US managed to infiltrate into the town via a covered (forest) approach on the far left flank, this move was covered by the MMGs and Scout Car, the other side of the town was under observation by dismounted patrols from the Jeeps. The Germans on spotting the intrusion attempted to relocate to contain the US coys, in the move two German plts (MMG and Inf) fell foul to the US MMGs and the US patrols spotted the withdrawl from their sector. Each US coy occupied a building block while the US MGs moved into a small orchard prepority to 1 coy storming the building block that the Germans had moved into. The attack managed to force an entry due to covering fire that had forced back the defenders the previous turn. The Patrols (now formed into a single recon platoon) managed to attack a German MMG plt from the rear which combined with some violent close quarters fighting in the main building block led to the Germans becoming demoralised in contact (and hence destroyed). At this point the German Bn Cmd stand, mortar and regrouped Infantry std withdrew. US losses: 1 White scout car destroyed (Penetrated by 16), 1 Infantry stand destroyed, Most stands Red. German Losses: 2 MMG stds, 1 Weapon Std, 1 Shreck std, 1 cmd Inf std, 1 Inf std (regrouped). The game was a lot of fun, about 10 turns long, played in one and a half hours including set up time! I'm very happy with Command Decision 3. Can't wait for the modern version. [29 Mar 99] |
lee garnett |
Two German tank battalions, two infantry batalions and a motorcycle battalion attacked a Soviet force of two infantry battalions, one cav regiment and a tank regiment. Important lessons learned - Pz111 can't afford to trade blows with T34 and KV1s. [28 Mar 99] |
Alex Kirk |
Last night we played a real hum-dinger. Rommels attack at the 1st battle of El Alamein. Except that this time Rommel got enough gas to do the wide swing he wanted. Mass death & destruction never before seen by man. A good time was had by all! ;-) [28 Mar 99] |
Matt Davidson |
Command Decision 3. Parker's Crossroads scenerio(23rd Dec. 1944), during the Battle of the Bulge. Elements of 4 US Divisions make a stand at a Belgian Crossroads vs. elements of an SS Panzer Division. I refereed. Command Decision 3. 1944 Philipines. USA vs Japan. US combined arms groups vs dug in and entrenched Japanese infantry with tank support. I played. I have played Command Decision since CD 1 first came out. CD 2 was an improvement and CD 3 is the best yet. Playable and comprehensive. Morale and troop quality are key. Good speed of play with proper level of command handled by each player(1 or 2 battalions). I have played Spearhead as well. Although fun, quick to play and easy to learn(and teach), it makes many generalizations and has a very rigid system, making it, at times, more akin to Napoleonics in feel than WWII. Depending on what one is looking for a WWII set of rules, I would highly recomend either. [27 Mar 99] |
Marc Raiff |
As my group is learning CD3, I ran an adaptation of the battle of Kalmas on the Eastern Front in 1944. The players ran the Russians who were trying to cut off a German rearguard. The Germans were run by the referee to a scripted set of objectives and commands. This idea is based on Glenn Kidd's War College scenarios and is very helpful in teaching new players. [27 Mar 99] |
Michael Mathews |
I heavily modified an old "Panzerleader" scenario for a piece of Operation Goodwood. Five players, 6x9' table, completed in one night. Results were better than historic as the Germans had horrible dice. [26 Mar 99] |
Derek Clements |
Campaign normandy the first 24 hrs [26 Mar 99] |
Jerry Lane |
N. Africa Italians vs Brits Italians hold 2 hills waiting for german armor to come and help. Brits hit weaker of the hills with 2 inf Bttn and a 2 sqdn Matilda Regt. Other hill attacked by CIH with 3 Sqdn MkVI and Brens. Bad day for CIH as Italian AT and AA guns chew up light armor. The infantry attack was much more sucessful. The Italian Bttn holding the outer hill was reduced from 4 to 2 cos. and all the hvy Weaps were lost. But several Matildas were hurt and the Infantry were beat up on. Next week the M13's arrive and the Brits attack the other hill. [21 Feb 99] |
Alex Macris |
I have been adapting Spearhead for modern play. My last play game was a recreation of the fighting at the Valley of Tears. [19 Feb 99] |