Last Updated |
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Mon Nov 15 19:48:47 PST 1999 |
Voters = 17 |
WWII PLATOON VOTING RESULTS:
Voters, By Period - 1942 Russia
Favorite Rules | ||
---|---|---|
rules | percentage | |
Command Decision | 47% | |
Spearhead | 29% | |
TAC: WWII | 18% | |
Clash of Armor | 6% |
Rules Regularly Played | ||
---|---|---|
rules played regularly | percentage | |
Command Decision | 53% | |
Spearhead | 33% | |
TAC:WWII | 13% | |
Clash of Armor | 7% |
Number of Rules Regularly Played | ||
---|---|---|
number of rules played regularly | percentage | |
1 rules played | 93% | |
2 rules played | 7% |
Rules Tried | ||
---|---|---|
rules played at least once | percentage | |
Command Decision | 93% | |
Spearhead | 87% | |
Clash of Armor | 40% | |
TAC:WWII | 13% |
Number of Rules Tried | ||
---|---|---|
number of rules played | percentage | |
3 rules played | 47% | |
2 rules played | 40% | |
1 rules played | 13% |
Voters, By Experience | ||
---|---|---|
level of experience | percentage | |
Twenty Years or More | 40% | |
Up To Twenty Years | 40% | |
Up To Ten Years | 13% | |
Two to Three Years | 7% |
Voters, By Region | ||
---|---|---|
region | percentage | |
Europe | 50% | |
North America | 38% | |
Western Pacific | 13% |
Voters, By Setting | ||
---|---|---|
usual game setting | percentage | |
At the local club | 50% | |
With a friend or two | 44% | |
At the local game store | 6% |
Number of Armies | ||
---|---|---|
number of armies owned or used | percentage | |
6 army/armies | 27% | |
15 army/armies | 13% | |
2 army/armies | 13% | |
5 army/armies | 13% | |
7 army/armies | 13% | |
3 army/armies | 7% | |
4 army/armies | 7% | |
8 army/armies | 7% |
Armies Owned/Used | ||
---|---|---|
armies owned or used | percentage | |
Germany | 87% | |
Soviet Union | 73% | |
Britain | 60% | |
United States of America | 47% | |
United States of America - Paratroops | 47% | |
Britain - Paratroops | 40% | |
Germany - Paratroops | 40% | |
Germany - S.S. | 40% | |
Soviet Union - Guards | 33% | |
British Commonwealth | 27% | |
Canada | 27% | |
Hungary | 20% | |
Italy | 20% | |
Rumania | 20% | |
Axis - Other | 13% | |
France | 13% | |
Japan | 13% | |
Allied - Other | 7% | |
Finland | 7% | |
Insurgents | 7% | |
United States of America - Marines | 7% |
Periods Played | ||
---|---|---|
period | percentage | |
1942 Russia | 100% | |
1941 Russia | 76% | |
1943 Russia | 76% | |
1944 Eastern Front | 76% | |
1944 France | 65% | |
1943-45 Italy | 59% | |
1943 Mediterranean | 53% | |
1944 Sigfried Line | 53% | |
1942 North Africa | 47% | |
1945 Eastern Front | 41% | |
1940 Blitzkrieg | 35% | |
1941 North Africa | 35% | |
1940 Africa | 29% | |
1945 Western Front | 24% | |
1939-40 Winter War | 18% | |
1939 Polish Campaign | 12% | |
1941-44 Continuation War | 12% | |
1942 South-West Pacific | 12% | |
What-If/Fantasy | 12% | |
1937-40 China | 6% | |
1940 Balkans | 6% | |
1941 Balkans | 6% | |
1941-45 Burma | 6% | |
1941-45 Insurgency | 6% | |
1945 Manchuria | 6% |
Number of Periods Played | ||
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number of genres/periods played | percentage | |
7 periods | 24% | |
6 periods | 12% | |
9 periods | 12% | |
1 periods | 6% | |
11 periods | 6% | |
13 periods | 6% | |
16 periods | 6% | |
18 periods | 6% | |
19 periods | 6% | |
3 periods | 6% | |
4 periods | 6% | |
5 periods | 6% |
Scales Used | ||
---|---|---|
figure scale | percentage | |
6mm (including 1:285 and 1:300 scales) | 47% | |
20mm | 41% | |
15mm | 12% | |
2mm | 12% | |
10mm | 6% | |
1:200 | 6% |
Number of Scales | ||
---|---|---|
number of figure scale(s) used (per person) | percentage | |
1 figure scale(s) used | 82% | |
2 figure scale(s) used | 12% | |
3 figure scale(s) used | 6% |
RECENT BATTLE REPORTS |
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Michael Bornstein |
Defended with two US Glider Regiments against a reinforced German SS Panzer Grenadier Division. Lost two battalions but repulsed the Germans who lost half the division before withdrawing. [22 Sep 1999] |
John Madron |
I believe it was a scenario covering the German advance into Belgium. Infantry div elements pushing up densely wooded roads. Elements of Das Reich airlifted into rear areas. Belgians reinforced by French cavalry. Slow German progress up board with resulting "historical" victory. [7 Apr 99] |
John Hingley-Hickson |
My last battle was the British involvement in the battle for the Ardennes (something which is not well written about). TAC:WWII as usual gave a thoroughly good feel for the battle, the tactics used and the formations. It allows flexibility, yet accurate historical representation. In this battle, the guards division advanced, to help our American cousins who were in the doo doo, YET AGAIN. The British advanced with the armour taking on the King Tigers, while the infantry took the Panzer Grenadiers. This action was a delaying action until the rest of the division was able to arrive and halt the German advance. Very thrilling action with the armour almost being destroyed, while the infantary held their own. The whole flavour of the game could only be experianced through Tac. [6 Apr 99] |
Michael Blom |
Actually I´m in middle of an game (Spearhead) where I´m functioning as an umpire. The scenario is from "Where the Ironcrosses grow" (eastern front supplements and scenarios for Spearhead rule. The 11 German pz div. is attacking russian infantery suported by two hvy tank reg. I´m playing the tactical situations (all the moves and cobats e.t.c.) while the players give their units orders by contact me by phone or e-mail. [6 Apr 99] |
David Chappell |
Skirmanovo (November 1941) - A Soviet counterattack East of Moscow to halt the German onslaught. Game was fought with double blind movement using a system similar to Bill Owen's. The Soviet 50th Cavalry division arrived late, but the Germans were very extended by then, counterattacking the Soviet tank Brigade and Rifle division. They left too few reserves and Pliev's cavalry had an easy task destroying the undefended German rear area troops, transport assets and headquarters units. Clear Soviet victory. [2 Apr 99] |
chris Mikucki |
Ran an early entry scenario of the German assault on the island of Leros, November 1943. The game was run using Command Decision, and was run for 8 players. The Germans failed to affect an effective assault and the falschirmjagers took very heavy casualties. [31 Mar 99] |
Ingolfur Bjorgvinsson |
Spearhead set in Russia '41. Non historical-non competition game A Motorized Inf Reg (two Battalions) and a Motorcycle Battalion with Stuka support force a river crossing against a Russian Infantry Reg (three Battalions with support) who have to defend three different possible crossing sites. The Russans bring up a Tank Brigade to reduce the bridgehead before the Germans can bring over their Recon and Panzer Battalion. They manage to prevent this but the Germans held the bridgehead. [29 Mar 99] |
Euan Caldwell |
1944 1:200 British Armoured Division against German Kampfgruppe [29 Mar 99] |
Neal Howes |
The last game I played was part of a Hube's Pocket campaign that I am currently running at the Ottawa Miniature Gamers (OMG). I use a second edition version on Clash of Armor that has yet to be published. A vast improvement over the first edition. PS. The better part of German panzer division did very well against a mechanized Soviet brigade. The breakout failed when they ran into a heavy tank reg of JSIIs fresh from the factory! Neal Howes [29 Mar 99] |
lee garnett |
Two German tank battalions, two infantry batalions and a motorcycle battalion attacked a Soviet force of two infantry battalions, one cav regiment and a tank regiment. Important lessons learned - Pz111 can't afford to trade blows with T34 and KV1s. [28 Mar 99] |
Alex Kirk |
Last night we played a real hum-dinger. Rommels attack at the 1st battle of El Alamein. Except that this time Rommel got enough gas to do the wide swing he wanted. Mass death & destruction never before seen by man. A good time was had by all! ;-) [28 Mar 99] |
Mark Serafin |
A couple of British infantry battalions and a tank regiment trying to take a hill from a regiment of Falschirmjagers and a pair of King Tigers. German Kampfgruppe coming up in support after a couple of turns. One battalion of German paras came out of woods to take the crest line of a ridge, and were promptly chewed to pieces in the open by the Shermans. On the other flank, the British infantry played hide and seek through the woods with the Germans. The King Tigers held back, waiting for the Shermans to come to them. When the German KG arrived, the Panthers fell victim to Fireflies, and the panzergrenadiers tried close assaulting the British tanks. They suffered the same fate at the paras that tried to engage armor in the open. The Germans finally threw in the towl just as the British artillery was beginning to work over the positions of the second para battalion. Which is good, because as the British infantry commander I was not looking forward to trying to advance in the face of King Tigers. [26 Mar 99] |
John W. Holtz |
A convention game version of Arracourt, 1944. As German CO I watched, helplessly, as the fog lifted just as my subordinates executed a series of advances that found them flank on or at point blank range to a couple of Sherman and Stuart companies. Something like 5 platoons of Panthers and a company of PzGrens were eliminated in one turn. Needless to say, we reverted to a defensive posture for the rest of the game. [26 Mar 99] |
Derek Clements |
Campaign normandy the first 24 hrs [26 Mar 99] |
MONMARCHE |
koursk, was great [17 Mar 99] |
Chris Pringle |
"Kampfgruppe Friebe", a scenario from Tac Publications's latest supplement, Eastern Front 1944. I umpired for two other players. Two German Panzer Bns with two PzGren Bns trying to break through a Soviet rifle regiment with AT support, to relieve Tarnopol. 22 game turns (7 hours in the game, played in 3.5 hrs real time). Absolutely historical outcome: Germans almost got there but ground to a halt with all thei tanks stuck in the mud or KO. As the author of Tac I am biased! But although I haven't played CD or CoA, from talking to those who have I think I will stick to Tac, as I prefer its limitations to theirs. [11 Feb 99] |