Last Updated
Mon Nov 15 19:48:47 PST 1999
Voters = 22

WWII PLATOON VOTING RESULTS:
Voters, By Period - 1944 France


Favorite Rules
rulespercentage
Command Decision68%
Spearhead18%
Clash of Armor9%
TAC: WWII5%

Rules Regularly Played
rules played regularlypercentage
Command Decision70%
Spearhead25%
Clash of Armor10%
TAC:WWII5%

Number of Rules Regularly Played
number of rules played regularlypercentage
1 rules played90%
2 rules played10%

Rules Tried
rules played at least oncepercentage
Command Decision95%
Spearhead68%
Clash of Armor41%
Combined Arms5%
TAC:WWII5%

Number of Rules Tried
number of rules playedpercentage
2 rules played41%
3 rules played36%
1 rules played23%

Voters, By Experience
level of experiencepercentage
Up To Twenty Years43%
Twenty Years or More38%
Up To Ten Years14%
Novice5%

Voters, By Region
regionpercentage
North America68%
Europe23%
Western Pacific9%

Voters, By Setting
usual game settingpercentage
At the local club59%
With a friend or two27%
At the local game store14%

Number of Armies
number of armies owned or usedpercentage
6 army/armies15%
7 army/armies15%
15 army/armies10%
2 army/armies10%
3 army/armies10%
4 army/armies10%
8 army/armies10%
11 army/armies5%
12 army/armies5%
5 army/armies5%
9 army/armies5%

Armies Owned/Used
armies owned or usedpercentage
Germany85%
Britain75%
United States of America70%
Soviet Union55%
Britain - Paratroops50%
Germany - Paratroops50%
British Commonwealth45%
United States of America - Paratroops45%
Italy40%
Germany - S.S.35%
Japan25%
Soviet Union - Guards25%
Canada20%
France20%
Rumania15%
United States of America - Marines15%
Hungary10%
Allied - Other5%
Axis - Other5%
Finland5%
Insurgents5%

Periods Played
periodpercentage
1944 France100%
1944 Sigfried Line68%
1943 Russia59%
1942 North Africa55%
1943-45 Italy55%
1941 North Africa50%
1942 Russia50%
1943 Mediterranean50%
1944 Eastern Front50%
1941 Russia45%
1940 Blitzkrieg36%
1940 Africa32%
1945 Western Front27%
1942 South-West Pacific18%
1945 Eastern Front18%
1941-44 Continuation War14%
1941-45 Burma14%
What-If/Fantasy14%
1939 Polish Campaign9%
1939-40 Winter War9%
1937-40 China5%
1940 Balkans5%
1941 Balkans5%
1941-45 Insurgency5%
1943 Pacific5%
1943 South-West Pacific5%
1944-45 Pacific5%
1945 Manchuria5%

Number of Periods Played
number of genres/periods playedpercentage
7 periods23%
3 periods14%
1 periods9%
11 periods9%
8 periods9%
9 periods9%
13 periods5%
16 periods5%
18 periods5%
19 periods5%
4 periods5%
6 periods5%

Scales Used
figure scalepercentage
6mm (including 1:285 and 1:300 scales)50%
15mm41%
20mm32%
2mm9%
10mm5%
1:2005%

Number of Scales
number of figure scale(s) used
(per person)
percentage
1 figure scale(s) used68%
2 figure scale(s) used23%
3 figure scale(s) used9%

RECENT BATTLE REPORTS
Michael Bornstein

Defended with two US Glider Regiments against a reinforced German SS Panzer Grenadier Division. Lost two battalions but repulsed the Germans who lost half the division before withdrawing. [22 Sep 1999]

David Koontz

A fantasy 6mm game set in a coastal eastern European city with 6 factions all fighting for control of the radio station, hospital, docks, etc. [1 Jun 1999]

Duncan Allen

1944 Falaise Gap Scenario using Spearhead. My German armoured column was wiped out by allied aircraft [9 Apr 99]

John Hingley-Hickson

My last battle was the British involvement in the battle for the Ardennes (something which is not well written about).

TAC:WWII as usual gave a thoroughly good feel for the battle, the tactics used and the formations. It allows flexibility, yet accurate historical representation.

In this battle, the guards division advanced, to help our American cousins who were in the doo doo, YET AGAIN. The British advanced with the armour taking on the King Tigers, while the infantry took the Panzer Grenadiers. This action was a delaying action until the rest of the division was able to arrive and halt the German advance. Very thrilling action with the armour almost being destroyed, while the infantary held their own. The whole flavour of the game could only be experianced through Tac. [6 Apr 99]

chris Mikucki

Ran an early entry scenario of the German assault on the island of Leros, November 1943. The game was run using Command Decision, and was run for 8 players.

The Germans failed to affect an effective assault and the falschirmjagers took very heavy casualties. [31 Mar 99]

Glenn E. Kidd

Battle of Skirmonovo. It is German arour and mech vs Soviet armor and mech plus Soviet cavalry. [30 Mar 99]

Euan Caldwell

1944 1:200 British Armoured Division against German Kampfgruppe [29 Mar 99]

Neal Howes

The last game I played was part of a Hube's Pocket campaign that I am currently running at the Ottawa Miniature Gamers (OMG). I use a second edition version on Clash of Armor that has yet to be published. A vast improvement over the first edition. PS. The better part of German panzer division did very well against a mechanized Soviet brigade. The breakout failed when they ran into a heavy tank reg of JSIIs fresh from the factory! Neal Howes [29 Mar 99]

lee garnett

Two German tank battalions, two infantry batalions and a motorcycle battalion attacked a Soviet force of two infantry battalions, one cav regiment and a tank regiment. Important lessons learned - Pz111 can't afford to trade blows with T34 and KV1s. [28 Mar 99]

Alex Kirk

Last night we played a real hum-dinger. Rommels attack at the 1st battle of El Alamein. Except that this time Rommel got enough gas to do the wide swing he wanted. Mass death & destruction never before seen by man. A good time was had by all! ;-) [28 Mar 99]

Matt Davidson

Command Decision 3. Parker's Crossroads scenerio(23rd Dec. 1944), during the Battle of the Bulge. Elements of 4 US Divisions make a stand at a Belgian Crossroads vs. elements of an SS Panzer Division. I refereed.

Command Decision 3. 1944 Philipines. USA vs Japan. US combined arms groups vs dug in and entrenched Japanese infantry with tank support. I played.

I have played Command Decision since CD 1 first came out. CD 2 was an improvement and CD 3 is the best yet. Playable and comprehensive. Morale and troop quality are key. Good speed of play with proper level of command handled by each player(1 or 2 battalions). I have played Spearhead as well. Although fun, quick to play and easy to learn(and teach), it makes many generalizations and has a very rigid system, making it, at times, more akin to Napoleonics in feel than WWII. Depending on what one is looking for a WWII set of rules, I would highly recomend either. [27 Mar 99]

Marc Raiff

As my group is learning CD3, I ran an adaptation of the battle of Kalmas on the Eastern Front in 1944. The players ran the Russians who were trying to cut off a German rearguard. The Germans were run by the referee to a scripted set of objectives and commands. This idea is based on Glenn Kidd's War College scenarios and is very helpful in teaching new players. [27 Mar 99]

Michael Mathews

I heavily modified an old "Panzerleader" scenario for a piece of Operation Goodwood. Five players, 6x9' table, completed in one night. Results were better than historic as the Germans had horrible dice. [26 Mar 99]

Mark Serafin

A couple of British infantry battalions and a tank regiment trying to take a hill from a regiment of Falschirmjagers and a pair of King Tigers. German Kampfgruppe coming up in support after a couple of turns.

One battalion of German paras came out of woods to take the crest line of a ridge, and were promptly chewed to pieces in the open by the Shermans. On the other flank, the British infantry played hide and seek through the woods with the Germans. The King Tigers held back, waiting for the Shermans to come to them.

When the German KG arrived, the Panthers fell victim to Fireflies, and the panzergrenadiers tried close assaulting the British tanks. They suffered the same fate at the paras that tried to engage armor in the open.

The Germans finally threw in the towl just as the British artillery was beginning to work over the positions of the second para battalion. Which is good, because as the British infantry commander I was not looking forward to trying to advance in the face of King Tigers. [26 Mar 99]

John W. Holtz

A convention game version of Arracourt, 1944. As German CO I watched, helplessly, as the fog lifted just as my subordinates executed a series of advances that found them flank on or at point blank range to a couple of Sherman and Stuart companies. Something like 5 platoons of Panthers and a company of PzGrens were eliminated in one turn. Needless to say, we reverted to a defensive posture for the rest of the game. [26 Mar 99]

Bill Baker DiGiulio

Played a scenario from the Spearhead scenario book (Blaze across the Sands). It was a german and italian attack against a British defensive position in 1941. The germans took the worst of it, but cost the Brits enough causialties that the Italians were able to carry the day. I did not have the exact type of minis the scenario called for so i doctored it a bit. The Brits had an extra tank brigade, and I gave the Germans 2 Stuka sorties. [26 Mar 99]

Derek Clements

Campaign normandy the first 24 hrs [26 Mar 99]

Paul Calvi

Trial scenario on CD list [6 Mar 99]

david grech

We have been playing scenarios from panzerkampf and rommel battles last battle Hurgten forrest

initiative and commamd span outstanding best for use as combined arms interesting when using infantry and fighting in built up areas .Lacking points list [21 Feb 99]