Last Updated |
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Mon Nov 15 19:48:49 PST 1999 |
Voters = 15 |
WWII PLATOON VOTING RESULTS:
Voters, By Region - Europe
Voters, By Nation | ||
---|---|---|
country | percentage | |
Great Britain | 53% | |
France | 13% | |
Sweden | 13% | |
Iceland | 7% | |
Italy | 7% | |
Malta | 7% |
Favorite Rules | ||
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rules | percentage | |
Command Decision | 33% | |
Spearhead | 33% | |
TAC: WWII | 27% | |
Clash of Armor | 7% |
Rules Regularly Played | ||
---|---|---|
rules played regularly | percentage | |
Command Decision | 50% | |
Spearhead | 50% | |
TAC:WWII | 10% |
Number of Rules Regularly Played | ||
---|---|---|
number of rules played regularly | percentage | |
1 rules played | 90% | |
2 rules played | 10% |
Rules Tried | ||
---|---|---|
rules played at least once | percentage | |
Command Decision | 83% | |
Spearhead | 75% | |
Clash of Armor | 33% | |
TAC:WWII | 17% |
Number of Rules Tried | ||
---|---|---|
number of rules played | percentage | |
2 rules played | 42% | |
3 rules played | 33% | |
1 rules played | 25% |
Voters, By Experience | ||
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level of experience | percentage | |
Twenty Years or More | 33% | |
Up To Twenty Years | 33% | |
Up To Ten Years | 27% | |
Two to Three Years | 7% |
Voters, By Setting | ||
---|---|---|
usual game setting | percentage | |
At the local club | 53% | |
With a friend or two | 47% |
Number of Armies | ||
---|---|---|
number of armies owned or used | percentage | |
4 army/armies | 30% | |
6 army/armies | 30% | |
5 army/armies | 20% | |
15 army/armies | 10% | |
3 army/armies | 10% |
Armies Owned/Used | ||
---|---|---|
armies owned or used | percentage | |
Germany | 90% | |
Britain | 70% | |
Soviet Union | 60% | |
British Commonwealth | 50% | |
Italy | 50% | |
Britain - Paratroops | 30% | |
United States of America | 30% | |
Axis - Other | 20% | |
France | 20% | |
Germany - S.S. | 20% | |
Hungary | 20% | |
Rumania | 20% | |
Soviet Union - Guards | 20% | |
Allied - Other | 10% | |
Canada | 10% | |
Finland | 10% | |
Germany - Paratroops | 10% | |
Insurgents | 10% | |
Japan | 10% | |
United States of America - Marines | 10% | |
United States of America - Paratroops | 10% |
Periods Played | ||
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period | percentage | |
1942 Russia | 53% | |
1941 Russia | 47% | |
1942 North Africa | 40% | |
1943 Russia | 40% | |
1941 North Africa | 33% | |
1944 Eastern Front | 33% | |
1944 France | 33% | |
1944 Sigfried Line | 33% | |
1940 Africa | 27% | |
1943 Mediterranean | 27% | |
1943-45 Italy | 27% | |
1945 Eastern Front | 27% | |
1945 Western Front | 20% | |
1939 Polish Campaign | 13% | |
1939-40 Winter War | 13% | |
1940 Blitzkrieg | 13% | |
1941-44 Continuation War | 13% | |
What-If/Fantasy | 13% | |
1941 Balkans | 7% | |
1941-45 Burma | 7% | |
1941-45 Insurgency | 7% | |
1942 South-West Pacific | 7% | |
1945 Manchuria | 7% | |
Pre-1939 Europe | 7% |
Number of Periods Played | ||
---|---|---|
number of genres/periods played | percentage | |
1 periods | 27% | |
3 periods | 20% | |
5 periods | 13% | |
16 periods | 7% | |
18 periods | 7% | |
4 periods | 7% | |
6 periods | 7% | |
7 periods | 7% | |
8 periods | 7% |
Scales Used | ||
---|---|---|
figure scale | percentage | |
6mm (including 1:285 and 1:300 scales) | 60% | |
20mm | 33% | |
15mm | 20% | |
10mm | 7% | |
1:200 | 7% | |
2mm | 7% |
Number of Scales | ||
---|---|---|
number of figure scale(s) used (per person) | percentage | |
1 figure scale(s) used | 67% | |
2 figure scale(s) used | 33% |
RECENT BATTLE REPORTS |
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alexis tolmatchev |
transformed scenario from ASL. In the pocket of Hube. Unready russians try to stop the attack of the 10th panzer SS division. If the russian line breaks it leads to the escape of 120 000 germans. Russian forces - 27th infantry division (suffered from the fightings not reinforced). two tanks battalion mainly T34/41 - one selfpropelled artillery regiment SU76. German forces - kampfgruppe issued from the 10th SS panzer and the 6th panzer division. Mainly panzergrenadier - stug III - panzer IV. All in 15 mmm. [11 May 99] |
John Hingley-Hickson |
My last battle was the British involvement in the battle for the Ardennes (something which is not well written about). TAC:WWII as usual gave a thoroughly good feel for the battle, the tactics used and the formations. It allows flexibility, yet accurate historical representation. In this battle, the guards division advanced, to help our American cousins who were in the doo doo, YET AGAIN. The British advanced with the armour taking on the King Tigers, while the infantry took the Panzer Grenadiers. This action was a delaying action until the rest of the division was able to arrive and halt the German advance. Very thrilling action with the armour almost being destroyed, while the infantary held their own. The whole flavour of the game could only be experianced through Tac. [6 Apr 99] |
Michael Blom |
Actually I´m in middle of an game (Spearhead) where I´m functioning as an umpire. The scenario is from "Where the Ironcrosses grow" (eastern front supplements and scenarios for Spearhead rule. The 11 German pz div. is attacking russian infantery suported by two hvy tank reg. I´m playing the tactical situations (all the moves and cobats e.t.c.) while the players give their units orders by contact me by phone or e-mail. [6 Apr 99] |
David Chappell |
Skirmanovo (November 1941) - A Soviet counterattack East of Moscow to halt the German onslaught. Game was fought with double blind movement using a system similar to Bill Owen's. The Soviet 50th Cavalry division arrived late, but the Germans were very extended by then, counterattacking the Soviet tank Brigade and Rifle division. They left too few reserves and Pliev's cavalry had an easy task destroying the undefended German rear area troops, transport assets and headquarters units. Clear Soviet victory. [2 Apr 99] |
Ingolfur Bjorgvinsson |
Spearhead set in Russia '41. Non historical-non competition game A Motorized Inf Reg (two Battalions) and a Motorcycle Battalion with Stuka support force a river crossing against a Russian Infantry Reg (three Battalions with support) who have to defend three different possible crossing sites. The Russans bring up a Tank Brigade to reduce the bridgehead before the Germans can bring over their Recon and Panzer Battalion. They manage to prevent this but the Germans held the bridgehead. [29 Mar 99] |
Euan Caldwell |
1944 1:200 British Armoured Division against German Kampfgruppe [29 Mar 99] |
Robert Young |
In my last Battle with Spearhead I played on the German side trying to stop the Indians of the 4th Indian Division from breaking out of Benghazi. [29 Mar 99] |
lee garnett |
Two German tank battalions, two infantry batalions and a motorcycle battalion attacked a Soviet force of two infantry battalions, one cav regiment and a tank regiment. Important lessons learned - Pz111 can't afford to trade blows with T34 and KV1s. [28 Mar 99] |
Olle Petersson |
I refereed a game for two friends of mine. One battalion of US infantry, supported by a couple of arty battalions, attacked a prepared German defender of one infantry battalion, supported by a battery of Nebelwerfers. The game ran only for a few hours, but the players became interested enough to ask for more... [26 Mar 99] |
MONMARCHE |
koursk, was great [17 Mar 99] |
david grech |
We have been playing scenarios from panzerkampf and rommel battles last battle Hurgten forrest initiative and commamd span outstanding best for use as combined arms interesting when using infantry and fighting in built up areas .Lacking points list [21 Feb 99] |
Dr. Anton van Dellen |
1944, Soviets versus Germans, Soviets hugged right back and picked off German armoured formations coming over a ridge in the open, despite taking heavy losses from the remains of a Panther battalion and Luftwaffe attacks. [11 Feb 99] |
Chris Pringle |
"Kampfgruppe Friebe", a scenario from Tac Publications's latest supplement, Eastern Front 1944. I umpired for two other players. Two German Panzer Bns with two PzGren Bns trying to break through a Soviet rifle regiment with AT support, to relieve Tarnopol. 22 game turns (7 hours in the game, played in 3.5 hrs real time). Absolutely historical outcome: Germans almost got there but ground to a halt with all thei tanks stuck in the mud or KO. As the author of Tac I am biased! But although I haven't played CD or CoA, from talking to those who have I think I will stick to Tac, as I prefer its limitations to theirs. [11 Feb 99] |