Last Updated |
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Mon Nov 15 19:48:44 PST 1999 |
Voters = 20 |
WWII PLATOON VOTING RESULTS:
Rules Regularly Played - Command Decision
Favorite Rules | ||
---|---|---|
rules | percentage | |
Command Decision | 95% | |
Spearhead | 5% |
Rules Regularly Played | ||
---|---|---|
rules played regularly | percentage | |
Command Decision | 100% | |
Clash of Armor | 10% | |
Spearhead | 10% |
Number of Rules Regularly Played | ||
---|---|---|
number of rules played regularly | percentage | |
1 rules played | 80% | |
2 rules played | 20% |
Rules Tried | ||
---|---|---|
rules played at least once | percentage | |
Command Decision | 100% | |
Spearhead | 70% | |
Clash of Armor | 40% | |
Combined Arms | 5% |
Number of Rules Tried | ||
---|---|---|
number of rules played | percentage | |
2 rules played | 45% | |
3 rules played | 35% | |
1 rules played | 20% |
Voters, By Experience | ||
---|---|---|
level of experience | percentage | |
Twenty Years or More | 37% | |
Up To Twenty Years | 37% | |
Up To Ten Years | 21% | |
Novice | 5% |
Voters, By Region | ||
---|---|---|
region | percentage | |
North America | 65% | |
Europe | 25% | |
Western Pacific | 10% |
Voters, By Setting | ||
---|---|---|
usual game setting | percentage | |
At the local club | 50% | |
With a friend or two | 35% | |
At the local game store | 15% |
Number of Armies | ||
---|---|---|
number of armies owned or used | percentage | |
6 army/armies | 20% | |
4 army/armies | 15% | |
7 army/armies | 15% | |
11 army/armies | 10% | |
3 army/armies | 10% | |
1 army/armies | 5% | |
12 army/armies | 5% | |
15 army/armies | 5% | |
2 army/armies | 5% | |
8 army/armies | 5% | |
9 army/armies | 5% |
Armies Owned/Used | ||
---|---|---|
armies owned or used | percentage | |
Germany | 90% | |
Britain | 70% | |
United States of America | 70% | |
Soviet Union | 60% | |
British Commonwealth | 45% | |
Germany - Paratroops | 45% | |
Italy | 45% | |
Britain - Paratroops | 40% | |
United States of America - Paratroops | 35% | |
Germany - S.S. | 30% | |
Japan | 30% | |
France | 25% | |
Soviet Union - Guards | 20% | |
Hungary | 15% | |
Rumania | 15% | |
United States of America - Marines | 15% | |
Canada | 10% |
Periods Played | ||
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period | percentage | |
1944 France | 70% | |
1944 Sigfried Line | 60% | |
1943 Russia | 55% | |
1941 Russia | 50% | |
1942 North Africa | 50% | |
1941 North Africa | 45% | |
1943 Mediterranean | 45% | |
1943-45 Italy | 45% | |
1944 Eastern Front | 45% | |
1942 Russia | 40% | |
1940 Africa | 30% | |
1940 Blitzkrieg | 30% | |
1942 South-West Pacific | 20% | |
1945 Western Front | 20% | |
What-If/Fantasy | 20% | |
1939 Polish Campaign | 15% | |
1945 Eastern Front | 15% | |
1941-45 Burma | 10% | |
1937-40 China | 5% | |
1939 Mongolia | 5% | |
1939-40 Winter War | 5% | |
1940 Balkans | 5% | |
1941 Balkans | 5% | |
1941-44 Continuation War | 5% | |
1943 Pacific | 5% | |
1943 South-West Pacific | 5% | |
1944-45 Pacific | 5% |
Number of Periods Played | ||
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number of genres/periods played | percentage | |
3 periods | 20% | |
7 periods | 15% | |
5 periods | 10% | |
8 periods | 10% | |
9 periods | 10% | |
10 periods | 5% | |
11 periods | 5% | |
13 periods | 5% | |
19 periods | 5% | |
2 periods | 5% | |
4 periods | 5% | |
6 periods | 5% |
Scales Used | ||
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figure scale | percentage | |
20mm | 50% | |
15mm | 40% | |
6mm (including 1:285 and 1:300 scales) | 40% |
Number of Scales | ||
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number of figure scale(s) used (per person) | percentage | |
1 figure scale(s) used | 75% | |
2 figure scale(s) used | 20% | |
3 figure scale(s) used | 5% |
RECENT BATTLE REPORTS |
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David Koontz |
A fantasy 6mm game set in a coastal eastern European city with 6 factions all fighting for control of the radio station, hospital, docks, etc. [1 Jun 1999] |
alexis tolmatchev |
transformed scenario from ASL. In the pocket of Hube. Unready russians try to stop the attack of the 10th panzer SS division. If the russian line breaks it leads to the escape of 120 000 germans. Russian forces - 27th infantry division (suffered from the fightings not reinforced). two tanks battalion mainly T34/41 - one selfpropelled artillery regiment SU76. German forces - kampfgruppe issued from the 10th SS panzer and the 6th panzer division. Mainly panzergrenadier - stug III - panzer IV. All in 15 mmm. [11 May 99] |
Duncan Allen |
1944 Falaise Gap Scenario using Spearhead. My German armoured column was wiped out by allied aircraft [9 Apr 99] |
Bob Slaughter |
Our last game was Command Decision 2nd edition. We enjoyed the game and found the playing time to be very reasonable. [6 Apr 99] |
Michael Blom |
Actually I´m in middle of an game (Spearhead) where I´m functioning as an umpire. The scenario is from "Where the Ironcrosses grow" (eastern front supplements and scenarios for Spearhead rule. The 11 German pz div. is attacking russian infantery suported by two hvy tank reg. I´m playing the tactical situations (all the moves and cobats e.t.c.) while the players give their units orders by contact me by phone or e-mail. [6 Apr 99] |
David Chappell |
Skirmanovo (November 1941) - A Soviet counterattack East of Moscow to halt the German onslaught. Game was fought with double blind movement using a system similar to Bill Owen's. The Soviet 50th Cavalry division arrived late, but the Germans were very extended by then, counterattacking the Soviet tank Brigade and Rifle division. They left too few reserves and Pliev's cavalry had an easy task destroying the undefended German rear area troops, transport assets and headquarters units. Clear Soviet victory. [2 Apr 99] |
chris Mikucki |
Ran an early entry scenario of the German assault on the island of Leros, November 1943. The game was run using Command Decision, and was run for 8 players. The Germans failed to affect an effective assault and the falschirmjagers took very heavy casualties. [31 Mar 99] |
Glenn E. Kidd |
Battle of Skirmonovo. It is German arour and mech vs Soviet armor and mech plus Soviet cavalry. [30 Mar 99] |
David Makin |
late 1943 Town fight, US vs German, Using CD3 US forces: Weak Inf Bn: Bn Cmd std, 2 inf coy, 2 MMG stds, attached: 2 recon Jeeps, 1 recon White scout car. German Forces: Very Weak Inf Bn: Bn Cmd std, 1 Inf Coy, 1 Wpn Coy plus ATR std (shrek) All: Regular Morale 8. Light Rain The US objective was to clear a small town, the Germans to hold it. The US managed to infiltrate into the town via a covered (forest) approach on the far left flank, this move was covered by the MMGs and Scout Car, the other side of the town was under observation by dismounted patrols from the Jeeps. The Germans on spotting the intrusion attempted to relocate to contain the US coys, in the move two German plts (MMG and Inf) fell foul to the US MMGs and the US patrols spotted the withdrawl from their sector. Each US coy occupied a building block while the US MGs moved into a small orchard prepority to 1 coy storming the building block that the Germans had moved into. The attack managed to force an entry due to covering fire that had forced back the defenders the previous turn. The Patrols (now formed into a single recon platoon) managed to attack a German MMG plt from the rear which combined with some violent close quarters fighting in the main building block led to the Germans becoming demoralised in contact (and hence destroyed). At this point the German Bn Cmd stand, mortar and regrouped Infantry std withdrew. US losses: 1 White scout car destroyed (Penetrated by 16), 1 Infantry stand destroyed, Most stands Red. German Losses: 2 MMG stds, 1 Weapon Std, 1 Shreck std, 1 cmd Inf std, 1 Inf std (regrouped). The game was a lot of fun, about 10 turns long, played in one and a half hours including set up time! I'm very happy with Command Decision 3. Can't wait for the modern version. [29 Mar 99] |
Alex Kirk |
Last night we played a real hum-dinger. Rommels attack at the 1st battle of El Alamein. Except that this time Rommel got enough gas to do the wide swing he wanted. Mass death & destruction never before seen by man. A good time was had by all! ;-) [28 Mar 99] |
Matt Davidson |
Command Decision 3. Parker's Crossroads scenerio(23rd Dec. 1944), during the Battle of the Bulge. Elements of 4 US Divisions make a stand at a Belgian Crossroads vs. elements of an SS Panzer Division. I refereed. Command Decision 3. 1944 Philipines. USA vs Japan. US combined arms groups vs dug in and entrenched Japanese infantry with tank support. I played. I have played Command Decision since CD 1 first came out. CD 2 was an improvement and CD 3 is the best yet. Playable and comprehensive. Morale and troop quality are key. Good speed of play with proper level of command handled by each player(1 or 2 battalions). I have played Spearhead as well. Although fun, quick to play and easy to learn(and teach), it makes many generalizations and has a very rigid system, making it, at times, more akin to Napoleonics in feel than WWII. Depending on what one is looking for a WWII set of rules, I would highly recomend either. [27 Mar 99] |
Marc Raiff |
As my group is learning CD3, I ran an adaptation of the battle of Kalmas on the Eastern Front in 1944. The players ran the Russians who were trying to cut off a German rearguard. The Germans were run by the referee to a scripted set of objectives and commands. This idea is based on Glenn Kidd's War College scenarios and is very helpful in teaching new players. [27 Mar 99] |
Olle Petersson |
I refereed a game for two friends of mine. One battalion of US infantry, supported by a couple of arty battalions, attacked a prepared German defender of one infantry battalion, supported by a battery of Nebelwerfers. The game ran only for a few hours, but the players became interested enough to ask for more... [26 Mar 99] |
Michael Mathews |
I heavily modified an old "Panzerleader" scenario for a piece of Operation Goodwood. Five players, 6x9' table, completed in one night. Results were better than historic as the Germans had horrible dice. [26 Mar 99] |
Mark Serafin |
A couple of British infantry battalions and a tank regiment trying to take a hill from a regiment of Falschirmjagers and a pair of King Tigers. German Kampfgruppe coming up in support after a couple of turns. One battalion of German paras came out of woods to take the crest line of a ridge, and were promptly chewed to pieces in the open by the Shermans. On the other flank, the British infantry played hide and seek through the woods with the Germans. The King Tigers held back, waiting for the Shermans to come to them. When the German KG arrived, the Panthers fell victim to Fireflies, and the panzergrenadiers tried close assaulting the British tanks. They suffered the same fate at the paras that tried to engage armor in the open. The Germans finally threw in the towl just as the British artillery was beginning to work over the positions of the second para battalion. Which is good, because as the British infantry commander I was not looking forward to trying to advance in the face of King Tigers. [26 Mar 99] |
John W. Holtz |
A convention game version of Arracourt, 1944. As German CO I watched, helplessly, as the fog lifted just as my subordinates executed a series of advances that found them flank on or at point blank range to a couple of Sherman and Stuart companies. Something like 5 platoons of Panthers and a company of PzGrens were eliminated in one turn. Needless to say, we reverted to a defensive posture for the rest of the game. [26 Mar 99] |
Derek Clements |
Campaign normandy the first 24 hrs [26 Mar 99] |