Last Updated
Mon Nov 15 19:48:45 PST 1999
Voters = 20

WWII PLATOON VOTING RESULTS:
Voters, By Setting - At the local club


Favorite Rules
rulespercentage
Command Decision55%
Spearhead25%
Clash of Armor10%
TAC: WWII10%

Rules Regularly Played
rules played regularlypercentage
Command Decision63%
Spearhead31%
Clash of Armor13%
TAC:WWII6%

Number of Rules Regularly Played
number of rules played regularlypercentage
1 rules played88%
2 rules played13%

Rules Tried
rules played at least oncepercentage
Command Decision89%
Spearhead74%
Clash of Armor42%
Combined Arms5%
TAC:WWII5%

Number of Rules Tried
number of rules playedpercentage
2 rules played42%
3 rules played37%
1 rules played21%

Voters, By Experience
level of experiencepercentage
Up To Ten Years40%
Twenty Years or More30%
Up To Twenty Years30%

Voters, By Region
regionpercentage
Europe42%
North America42%
Western Pacific16%

Number of Armies
number of armies owned or usedpercentage
3 army/armies19%
4 army/armies19%
6 army/armies19%
7 army/armies13%
8 army/armies13%
11 army/armies6%
2 army/armies6%
5 army/armies6%

Armies Owned/Used
armies owned or usedpercentage
Germany75%
Britain69%
British Commonwealth50%
Soviet Union50%
United States of America50%
Britain - Paratroops38%
Germany - Paratroops31%
Italy31%
United States of America - Paratroops25%
Canada19%
France19%
Germany - S.S.13%
Hungary13%
Japan13%
Rumania13%
Soviet Union - Guards13%
Allied - Other6%
Axis - Other6%
Finland6%
United States of America - Marines6%

Periods Played
periodpercentage
1942 North Africa70%
1944 France65%
1943 Mediterranean55%
1943 Russia55%
1941 North Africa50%
1944 Eastern Front45%
1944 Sigfried Line45%
1942 Russia40%
1943-45 Italy40%
1940 Blitzkrieg30%
1941 Russia30%
1940 Africa25%
1939 Polish Campaign15%
1945 Eastern Front15%
1945 Western Front15%
1939-40 Winter War10%
1941 Balkans10%
1941-44 Continuation War10%
What-If/Fantasy10%
1937-40 China5%
1939 Mongolia5%
1940 Balkans5%
1941-45 Burma5%
1941-45 Insurgency5%
1942 South-West Pacific5%
Pre-1939 Europe5%

Number of Periods Played
number of genres/periods playedpercentage
1 periods15%
3 periods15%
7 periods15%
5 periods10%
8 periods10%
10 periods5%
11 periods5%
18 periods5%
19 periods5%
2 periods5%
6 periods5%
9 periods5%

Scales Used
figure scalepercentage
6mm (including 1:285 and 1:300 scales)50%
15mm35%
20mm35%
2mm10%
1:2005%

Number of Scales
number of figure scale(s) used
(per person)
percentage
1 figure scale(s) used75%
2 figure scale(s) used15%
3 figure scale(s) used10%

RECENT BATTLE REPORTS
Michael Bornstein

Defended with two US Glider Regiments against a reinforced German SS Panzer Grenadier Division. Lost two battalions but repulsed the Germans who lost half the division before withdrawing. [22 Sep 1999]

alexis tolmatchev

transformed scenario from ASL. In the pocket of Hube. Unready russians try to stop the attack of the 10th panzer SS division. If the russian line breaks it leads to the escape of 120 000 germans. Russian forces - 27th infantry division (suffered from the fightings not reinforced). two tanks battalion mainly T34/41 - one selfpropelled artillery regiment SU76. German forces - kampfgruppe issued from the 10th SS panzer and the 6th panzer division. Mainly panzergrenadier - stug III - panzer IV. All in 15 mmm. [11 May 99]

Duncan Allen

1944 Falaise Gap Scenario using Spearhead. My German armoured column was wiped out by allied aircraft [9 Apr 99]

John Hingley-Hickson

My last battle was the British involvement in the battle for the Ardennes (something which is not well written about).

TAC:WWII as usual gave a thoroughly good feel for the battle, the tactics used and the formations. It allows flexibility, yet accurate historical representation.

In this battle, the guards division advanced, to help our American cousins who were in the doo doo, YET AGAIN. The British advanced with the armour taking on the King Tigers, while the infantry took the Panzer Grenadiers. This action was a delaying action until the rest of the division was able to arrive and halt the German advance. Very thrilling action with the armour almost being destroyed, while the infantary held their own. The whole flavour of the game could only be experianced through Tac. [6 Apr 99]

Lawrence Lee

Operation Battleaxe - A modified version of the central thrust by the 22 Guards Brigade and the 4th and 7th RTR vs Point 206 and Fort Capuzzo. The British objective was to capture both geographic features while fighting off a counter attack by 15th Panzer. The British players never captured the Fort but did manage to fight off counter-attack (never attack Matildas head on!). The end result was a draw. [6 Apr 99]

Michael Blom

Actually I´m in middle of an game (Spearhead) where I´m functioning as an umpire. The scenario is from "Where the Ironcrosses grow" (eastern front supplements and scenarios for Spearhead rule. The 11 German pz div. is attacking russian infantery suported by two hvy tank reg. I´m playing the tactical situations (all the moves and cobats e.t.c.) while the players give their units orders by contact me by phone or e-mail. [6 Apr 99]

Euan Caldwell

1944 1:200 British Armoured Division against German Kampfgruppe [29 Mar 99]

Robert Young

In my last Battle with Spearhead I played on the German side trying to stop the Indians of the 4th Indian Division from breaking out of Benghazi. [29 Mar 99]

Neal Howes

The last game I played was part of a Hube's Pocket campaign that I am currently running at the Ottawa Miniature Gamers (OMG). I use a second edition version on Clash of Armor that has yet to be published. A vast improvement over the first edition. PS. The better part of German panzer division did very well against a mechanized Soviet brigade. The breakout failed when they ran into a heavy tank reg of JSIIs fresh from the factory! Neal Howes [29 Mar 99]

David Makin

late 1943 Town fight, US vs German, Using CD3

US forces: Weak Inf Bn: Bn Cmd std, 2 inf coy, 2 MMG stds, attached: 2 recon Jeeps, 1 recon White scout car. German Forces: Very Weak Inf Bn: Bn Cmd std, 1 Inf Coy, 1 Wpn Coy plus ATR std (shrek) All: Regular Morale 8. Light Rain The US objective was to clear a small town, the Germans to hold it.

The US managed to infiltrate into the town via a covered (forest) approach on the far left flank, this move was covered by the MMGs and Scout Car, the other side of the town was under observation by dismounted patrols from the Jeeps.

The Germans on spotting the intrusion attempted to relocate to contain the US coys, in the move two German plts (MMG and Inf) fell foul to the US MMGs and the US patrols spotted the withdrawl from their sector.

Each US coy occupied a building block while the US MGs moved into a small orchard prepority to 1 coy storming the building block that the Germans had moved into. The attack managed to force an entry due to covering fire that had forced back the defenders the previous turn.

The Patrols (now formed into a single recon platoon) managed to attack a German MMG plt from the rear which combined with some violent close quarters fighting in the main building block led to the Germans becoming demoralised in contact (and hence destroyed). At this point the German Bn Cmd stand, mortar and regrouped Infantry std withdrew.

US losses: 1 White scout car destroyed (Penetrated by 16), 1 Infantry stand destroyed, Most stands Red. German Losses: 2 MMG stds, 1 Weapon Std, 1 Shreck std, 1 cmd Inf std, 1 Inf std (regrouped).

The game was a lot of fun, about 10 turns long, played in one and a half hours including set up time!

I'm very happy with Command Decision 3. Can't wait for the modern version. [29 Mar 99]

Marc Raiff

As my group is learning CD3, I ran an adaptation of the battle of Kalmas on the Eastern Front in 1944. The players ran the Russians who were trying to cut off a German rearguard. The Germans were run by the referee to a scripted set of objectives and commands. This idea is based on Glenn Kidd's War College scenarios and is very helpful in teaching new players. [27 Mar 99]

Michael Mathews

I heavily modified an old "Panzerleader" scenario for a piece of Operation Goodwood. Five players, 6x9' table, completed in one night. Results were better than historic as the Germans had horrible dice. [26 Mar 99]

John W. Holtz

A convention game version of Arracourt, 1944. As German CO I watched, helplessly, as the fog lifted just as my subordinates executed a series of advances that found them flank on or at point blank range to a couple of Sherman and Stuart companies. Something like 5 platoons of Panthers and a company of PzGrens were eliminated in one turn. Needless to say, we reverted to a defensive posture for the rest of the game. [26 Mar 99]

Derek Clements

Campaign normandy the first 24 hrs [26 Mar 99]

Paul Calvi

Trial scenario on CD list [6 Mar 99]

Jerry Lane

N. Africa Italians vs Brits Italians hold 2 hills waiting for german armor to come and help. Brits hit weaker of the hills with 2 inf Bttn and a 2 sqdn Matilda Regt.

Other hill attacked by CIH with 3 Sqdn MkVI and Brens. Bad day for CIH as Italian AT and AA guns chew up light armor.

The infantry attack was much more sucessful. The Italian Bttn holding the outer hill was reduced from 4 to 2 cos. and all the hvy Weaps were lost.

But several Matildas were hurt and the Infantry were beat up on. Next week the M13's arrive and the Brits attack the other hill. [21 Feb 99]

david grech

We have been playing scenarios from panzerkampf and rommel battles last battle Hurgten forrest

initiative and commamd span outstanding best for use as combined arms interesting when using infantry and fighting in built up areas .Lacking points list [21 Feb 99]

Dr. Anton van Dellen

1944, Soviets versus Germans, Soviets hugged right back and picked off German armoured formations coming over a ridge in the open, despite taking heavy losses from the remains of a Panther battalion and Luftwaffe attacks. [11 Feb 99]